Measuring preference instead of excitement
Research captures what people approve of, not what they remember enjoying.
Do instead: Ask for a recent genuinely enjoyable company interaction.
Gordon Euchler & Maik Hoffman · Co-founders · The Spikes
Based on the episode Episode 002 · Customer Excitement in Brand ExperienceUse this guide to understand the episode's core idea, see when it applies and translate it into better marketing decisions.
Customer centricity often describes company intent, while excitement depends on what people actually receive.
Customer scores look acceptable, but the experience is not memorable.
Ideas are judged from the company view before the customer moment is understood.
The team benchmarks only direct competitors and keeps arriving at familiar solutions.
If two checks fit, read the guide below and use the notes to sharpen your next decision.
Read the ideas in sequence. Open a section when you want the practical implication behind the principle.
Research cited by Gordon shows that 80% of companies claim to be customer-centric and are actively investing in it. The same research shows that 80% of people do not experience companies as customer-centric.
This is not a cynical observation. It is a structural one. Customer centricity declared in a values document is not customer centricity experienced in a service interaction or a product decision.
The gap between what companies send and what customers receive is the space where excitement either lives or dies. Acknowledging the gap honestly is the starting point for closing it.
The gap comes from the contrast between what companies claim and what people experience. The Spikes frame excitement as the rare contact that stands out among thousands of company touchpoints and wins more attention, action and memory.
Traditional market research asks what people prefer or how satisfied they are. These questions produce answers filtered through social desirability. People answer as who they want to be seen as, not as who they actually are.
The Spikes research methodology asks a different question: "Have you recently had contact with a company that you truly enjoyed?" Respondents can name only one company. This constraint forces authenticity. The responses reveal patterns that preference surveys never surface: the specific touchpoints, emotions, and mechanisms that create genuine excitement.
Their method asks people whether they recently had contact with a company they truly enjoyed and lets them name one. That constraint matters because it reveals the touchpoint, emotion and story behind excitement rather than another broad awareness score.
The most important perspective shift in customer experience: move from the company's view to the customer's view. Not what are we doing, what are we sending, what are our initiatives, but what are they receiving, what do they experience, what does it feel like to be on the other side of this touchpoint.
These perspectives are often radically different. A company's most resource-intensive initiative may be invisible to customers. A small operational decision (the wording of an error message, the response time to a complaint) may be disproportionately memorable.
Switching from sending to receiving is the core perspective shift. Gordon says many ads appear directed at the company itself, and the hard work is seeing what the person on the other side actually experiences.
Some of the highest-impact customer experience innovations violate conventional marketing logic.
The post-purchase discount reverses the intuitive order of incentive. The bot for debt collection removes expected human empathy and performs better. The chatbot that evokes friendship outperforms the human team in NPS data.
These counterintuitive solutions share a common structure. They take something the company expects to cause friction and redesign it to create delight. They are only possible by looking at the situation from the customer's actual emotional state, not from the company's operational assumptions.
The counterintuitive examples are concrete: a discount after payment becomes a gift, a chatbot can evoke friendship, and a bot can outperform a human in debt collection because it removes shame from the customer moment.
Traditional competitive analysis tracks what competitors are doing: features, pricing, marketing spend, positioning. What it misses: how excited customers are about those competitors relative to you.
Excitement is comparative. What was thrilling yesterday becomes standard tomorrow. A competitor who significantly increases customer excitement scores creates a new baseline in the category. If you are not tracking excitement, not just satisfaction or NPS, you may be delivering perfectly adequate experiences while a competitor has quietly raised the bar.
Competitive excitement matters because today's surprise can become tomorrow's baseline. The team warns that it is not enough to become more exciting than last year if a competitor raises the category standard faster.
Cross-industry inspiration outperforms within-category benchmarking for generating genuinely novel customer experience ideas.
If you study only what your direct competitors are doing, you will at best converge on the category standard. If you study what the most exciting companies across all industries are doing, and ask whether that mechanism could apply in your context, you create the conditions for genuine innovation.
A bank that creates excitement through chatbot design may be the inspiration for a healthcare company's patient experience. The mechanism transfers. The tactic does not.
The cross-industry point is about borrowing mechanisms, not copying tactics. A chatbot that creates friendship in telecoms can inspire a bank seeking security or care, because the transferable idea is the emotional mechanism at the touchpoint.
It is possible to not just play a little role in people's lives, but to make a difference, and it is worth pursuing that.
These notes keep the audit anchored in the customer moment rather than the company view.
Research captures what people approve of, not what they remember enjoying.
Do instead: Ask for a recent genuinely enjoyable company interaction.
The initiative makes internal sense but lands flat for customers.
Do instead: Describe the touchpoint from the customer’s emotional state.
The idea sounds wrong in the meeting and never reaches a test.
Do instead: Prototype the mechanism before judging it by intuition.
The category converges on the same ideas.
Do instead: Study excitement mechanisms in adjacent categories.
This guide follows the sequence of ideas from the episode, so the implementation notes stay connected to the guest's logic.